# 0x0funky/agent-sprite-forge repository brief

> This is an EasyGlobe-authored bilingual repository brief, not a redistributed third-party Skill and not an installable copy of the repository. Review the upstream repository before use.

## English

Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts

EasyGlobe verified this public, non-fork, non-archived repository at commit `64fd0b57d3f2ae117ef0a95e4c2decc25b4c9dd2`. The sampled tree contains 3 `SKILL.md` files and at least one sampled file has valid `name` and `description` frontmatter. Its primary directory category is Skill Collections. Static sampling did not find the high-risk credential-exfiltration or destructive-root-delete patterns checked by the research pipeline; this is not a full security audit.

## 中文

0x0funky/agent-sprite-forge 是一个面向Skill 合集工作流的 GitHub Skill 仓库。EasyGlobe 在提交 `64fd0b57d3f2ae117ef0a95e4c2decc25b4c9dd2` 对公开、非 fork、未归档的默认分支进行了抽样核验：仓库树包含 3 个 `SKILL.md` 文件，且至少一个抽样文件具有有效的 `name` 与 `description` frontmatter。静态抽样未命中本流水线检查的凭据外传或根目录破坏性命令模式；这不等同于完整安全审计，使用前仍应检查上游仓库。

## Repository metadata

| Field | Value |
| --- | --- |
| Repository | [0x0funky/agent-sprite-forge](https://github.com/0x0funky/agent-sprite-forge) |
| Hot rank / score | 63 / 46.7 |
| Stars at verification | 3834 |
| Default branch | `main` |
| Sampled commit | `64fd0b57d3f2ae117ef0a95e4c2decc25b4c9dd2` |
| Last push | 2026-07-12T19:00:42Z |
| Verified | 2026-08-21T03:25:24.715Z |
| License | MIT |
| SKILL.md paths in sampled tree | 3 |

## Representative valid Skill evidence

| Path | Frontmatter name | Frontmatter description | SHA-256 |
| --- | --- | --- | --- |
| `skills/generate2dmap/SKILL.md` | generate2dmap | Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews. | `a691fd9ec000d1bafe851efdb3212e71b242ef0d9208448e02f617183d3f38e6` |
| `skills/generate2dsprite/SKILL.md` | generate2dsprite | Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports. | `4e04edbcc96a182e9e5496329bfb2c2b353c72d2efec2afdb8bb7fc1da984288` |
| `skills/video2dsprite/SKILL.md` | video2dsprite | Grok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles from dense frames, or runs /video2dsprite. Do NOT use on Codex/Claude — only Grok Build has image_to_video. Prefer generate2dsprite for crisp pixel sheets without video. | `d6d5a642dc10ae84d7912fb0698aa47779d74982c8160cbf15c3dc40f1a49300` |

Source: https://github.com/0x0funky/agent-sprite-forge
